Prologue


Session 01

Session 02

Session 03

Session 04

  • Combat with “Cory”
  • Encountering the Blue Man and meeting Vallen for the first time!!
  • Dream where the party witnessed the Pyramid for the first time
    • Also Cal’s first dream! Although his was separate from the party’s
  • Started the “Hillford woman was murdered by a vampire” storyline

Session 05

  • Investigating the vampire-murdered woman and meeting Investigator Teasley
  • Mini shopping session to prep for fighting vampires
  • Defending Hillford from vampires (combat)

Session 06

  • Interrogating a Dagen Coven vampire
  • Assigned the “Vampire Masquerade Party” mission
  • Snooping and finding Foo’s secret cellar and learning that he’s been working on a way for us to travel
  • Camille tries to shape-change
  • Begin travelling to Lancaster
  • First encounter with The Curator, and learning about the nature of our Dreams & Visions + the Orb and Pyramid

Session 07

  • First encounter with skinwalkers, successfully navigated the Forest of Mysteries without any casualties
  • The party gets to know each other! (we get backstory tidbits from everyone 🤩)
  • Party has a vision of Holden (specifically of the masquerade and Dagen’s basement)

Session 08

  • Battled shaded vampires in the woods (near NorthPass)
  • The party’s first dungeon!!
  • First major world lore drop 👀
  • Cal calls upon Lathander and averts combat!

Session 09

Session 10

  • Fighting Dagen
  • Dr. Pope is kidnapped by us, then re-kidnapped by a Mysterious Vampire back to Diamond
  • Interrogated Garrett the vampire; found out that Dr. Pope’s lab is in Iron Forge
  • Council meeting (go discuss the possibility of war with Diamond)
    • We meet Kaya and Cordelia’s fathers (one of them is a raging asshole)
    • The Keeper learns about the Curator
    • Determined goals:
      • Acquire both the Orb and the Pyramid to keep them out of Diamond’s hands
      • Lock down valuable resources (mithril, adamantium, etc.)
      • Evacuate and protect border towns
    • The party becomes official ambassadors of Clover
  • The party receives gifts:
    • The prototype sending phone
    • Foo’s key (which can open Foo’s doors)

Act I


Session 11

Session 12

  • Murder mystery!!

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18

  • First week-long downtime!
  • Encountered warforged at the mine we were charged with guarding, witnessed a factory where the mithril was being taken
  • KAYA LORE DROP!!! SHE MIGHT NOT BE FROM ELDORIA??
  • Vallen gives his will to Camille, and in return they give him theirs 😊
    • Vallen also considers experimenting with the Orb to reverse his vampirism
  • Cordelia is comforted by Vallen
  • WE DREAM OF VALLEN MAYBE DYING??

Session 19

  • The party is charged with returning to Diamond, infiltrating Iron Forge, and confirming the location of the Pyramid (and, ideally, retrieving it)
  • Learning of Balthazar’s identity and last known location
  • Encountering a changeling disguised as Durgen’s cousin

Session 20

  • Julian asks a lot of questions, reveals that he’s ALSO been having dreams about the Orb and Pyramid, and officially joins the party!
  • The party has separate dreams, each pertaining to our individual lore
  • The party arrives in South Haran on their way to Iron Forge

Session 21

  • CORDELIA AND JULIAN BONE! GOOD FOR THEM
  • BIG CAMILLE/QUÉN LORE DROP TO VALLEN
    • Confirmed that the name Quén is currently using - Camille - is that of their dead brother
    • Their mother thinks that Quén is the one that died, not Camille
  • The party unknowingly gets trapped in a dream, and are rescued by Balthazar upon Vallen’s request. While we’re’ in the dream world:
    • A week passed in the waking world
    • Cal reached out to the unknown third party in his contract, and is branded with the symbol of The Outsider
  • The party ends up at Balthazar’s home in Wigson
  • Balthazar spills some tea about the party, specifically regarding:
  • We unlock a fast-travel point in Balthazar’s house!!

Session 22

  • We wrap up combat with the warforged, then camp right outside of Iron Forge
    • Vallen is shaken from falling unconscious, since that has never happened before
  • In the Iron Forge safehouse, we meet up with the team of special ops waiting for us — Nera, the woman Cal slept with on the boat, is leading the pack
  • We infiltrate the warforged factory in search of the Pyramid, and discover that the warforged are using stolen mithril to fabricate new warforged at alarming speeds
  • We encounter OSIRIS in his quarters (where we assume the Pyramid is), where he’s expecting us
    • In the middle of his speech, a god named Loki appears, trapping OSIRIS and forcing the Pyramid into his chest
  • OSIRIS falls into the depths of the factory, which begins crumbling around us as Loki teleports away

Session 23

  • Pros: We escape from the crumbling factory with no injuries and no deaths! Huzzah!!
  • Cons: A significant residential portion of Iron Forge crumbles, killing and injuring many as the underground factory can no longer sustain the city’s weight. Less huzzah.
  • The party debriefs with The Keeper about what went wrong with OSIRIS and the Pyramid, as well as why Julian is with us and not at his post
    • Cordelia attempts to cover up the true reason why Julian left his post (i.e. his dreams) to no avail
  • The party is officially dubbed as “The Seekers”!
  • WE LEVEL UP TO LEVEL 7!!

Session 24

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