Inspiration: Spend one stack of inspiration to add 1d8 to a roll
If a player brings food or drink to share with the party, then - at the DM’s discretion - they may be granted a point of inspiration
Each player can have up to 3 stacks of inspiration
A single roll can only benefit from one use of inspiration
Are there ways to get inspiration OTHER than bringing food:
When someone does something really cool, EVERYONE who sees it gets a point of inspiration
When someone gives an inspirational speech - and if the DM thinks the speech is good enough - the speech-giver and everyone who hears the speech gets a point of inspiration
Critical Hits: Upon rolling a critical hit, one can choose to either double the number of damage dice they roll OR double the number they roll.
Guidance: In order for Guidance to apply to an ability check or attack roll, the person casting Guidance must be informed of the roll beforehand and say that they’re casting the spell BEFORE the roll is made, not in the moment while it’s being made or after.
Assumedly this also applies to any other spells or abilities that take an action or longer to cast/activate
Death Saving Throws: The DM rolls each player’s saving throws in secret, so even the players themselves don’t know the state of their character as they die (ooooh mystery 👀).
(Magic) Items
Healing Potions: Drinking a potion takes a bonus action.
It takes a full action to administer a potion to someone else
Retrieving/Equipping Items: It takes a bonus action to retrieve items from a Bag of Holding and equip them.
Sending Stones: Unless otherwise specified (as with the case with the prototype sending phone), all sending stones are ONE USE ONLY.
One must already be in possession of a sending stone to receive messages from another sending stone
Rather than a verbal message, all messages sent via sending stone appear as text to the receiver
Messages are limited to 25 words in length (similar to the Sending spell)
Prototype Sending Phone: Has unlimited uses, and messages can be up to 50 words in length.
Misc. Rules
Canon Gassiness: Players (and DMs) who fart and/or burp during session must roll Charisma (Performance) check to determine whether or not the fart/burp is canon
Gold Stars: Players that do something really smart or make the DM laugh get a gold star 🌟
Interrupting the DM: If a player interrupts the DM (and if the DM feels like it), the player in question takes 1d4 Psychic damage